
Darren Halford wrote:you win a couple of games with DP help and you may lose a couple of games due to DP.



Alex Coombe wrote:Both my teams have ORI ORO OPS OQB DPR rb's and I have been extremely disappointed in the ability of the running game of either team to get big yardage against anything other than BZ WS FS FD IX OX, the running game doesn't seem realistic to me, it is rock paper scissors, but the passing game isn't because you can put your rock against their scissors and the pass is completed to paper!

Alex Coombe wrote:or those who don't wish to further sully the game by exploiting this ability to get a good result from a bad call.
I think a better option would be to drastically reduce the number of DPs and increase the number of primary completions to keep the overall numbers realistic, especially against poor matchups,like RD and GL for example.
There is great satisfaction in matching your opponent defensively and finding mismatches to exploit offensively. What makes DP such a bad play, in my opinion, is that it overrides that very satisfaction.


Alex Coombe wrote:all just my opinion, lets pretend I said detract from, rather than sully.
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I definatley agree, and I think the more DP there is in a game the more it detracts from the this enjoyable coach vs coach matchup.
Therefore I find the more times I play an S or D heavy offence the less I enjoy gameplan, because the result of the game is linked less to the interaction of my gameplan with my opponents.








Alan Milnes wrote:if you call S DL you have 4/5 receivers running routes and you only need one to get open.

Alan Milnes wrote:If you call RT you are reliant on your running back making the play - if you call S DL you have 4/5 receivers running routes and you only need one to get open.


Well yeah, but the same can happen on a pass play as someone blocks you open. I guess it's perhaps a philosophical difference here.Alex Coombe wrote:Alan Milnes wrote:If you call RT you are reliant on your running back making the play - if you call S DL you have 4/5 receivers running routes and you only need one to get open.
There are lots of other guys who can make a play, a textbook WR block for example is the reason for many many big breakout runs on an innocent looking sweep...





Mike Thorp-Potter wrote:I actually think that EV is way too succesful in Gameplan, and not realistic to real life results.
You don't see NFL teams running EV 5-10 times a game and getting 50 to 70yd TD's very often,
but it happens in Gameplan.
Alan has a very good point about the effect that EV has on respecting the run from S & D formations,
it is not realistic in my opinion, and is much more of a concern with S & D formations than the dumpoffs.





paperbackwriter wrote:If EV and RV were weakened, it would remove a staple from the S/D teams who run SL DR DL EV or variations, and would make it much easier to defend. I'd be all for it.



Jon Gick wrote:paperbackwriter wrote:If EV and RV were weakened, it would remove a staple from the S/D teams who run SL DR DL EV or variations, and would make it much easier to defend. I'd be all for it.
I totally agree that the reverses are too powerful in general and could do with being tweaked. However if they were weakened and everything else left as it is, I'd suggest that it would make all single back formations (apart from Z*) too easy to defend. Basically, reverses seem to me to be the only reliable way to beat the BZ when you haven't got both backs in. If EV & RV were to be weakened, then I think there'd have to be a corresponding change to make some of the passes complete better against BZ - I'm thinking the quick patterns in particular!
* and possibly the shotgun forms, but they don't seem that reliable against the BZ to me and you have the extra chance of fumbling to contend with as well.


Alex Coombe wrote:In the NFL do teams really respond to a heavy blitz with lots of defenders breaking into running lanes and into the backfield by calling slow developing misdirection plays involving unusual ball carriers and multiple handoffs? Of course not, IRL it would be the very last thing I would ever call. I'd go for a SL or a QO, a SC, FO or a DR. EV and RV should be magnificent against soemthing like OV, FD, GL but when youv'e got a corner coming off the edge into the backfield? That's crazy. Gameplan beats the big blitzes in the opposite way to real life IMHO. Just flip the ball to a reciever slipping behind the blitzing players, 5 eligble recievers, 5 players in coverage, everyone is 1:1, any slant, drag or similar route is going to get enough separation for a QB to get the ball in there over the top of the blitz and if he has a step on the defender, lookout!
(a checkdown hotroute audible might be a nice solution to both problems, ie S DS BZ Blitz recognized, pass checked to hot reciever, at a gain of 1 and run for a gain of 4. It would be similar to a blitz pickup routine by a RB)



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